﻿#region Copyright Info

// 
// Majesty of Omega - The next evolution of macro management space strategy
// 
// Copyright 2007-2009 André Claaßen
// 
// This file is protected by the terms and conditions of the
// Microsoft Community License (Ms-CL 1.1), a copy of which should
// have been distributed along with this software. If not,
// you may find the license information at the following URL:
// 
// http://www.microsoft.com/resources/sharedsource/licensingbasics/communitylicense.mspx

#endregion

#region

using Majesty_of_Omega.Logic.GameConfiguration;
#if NUNIT
using NUnit.Framework;
using TestClass = NUnit.Framework.TestFixtureAttribute;
using TestMethod = NUnit.Framework.TestAttribute;
using TestInitialize = NUnit.Framework.SetUpAttribute;
using TestCleanup = NUnit.Framework.TearDownAttribute;
using ClassInitialize = NUnit.Framework.TestFixtureSetUpAttribute;
using ClassCleanup = NUnit.Framework.TestFixtureTearDownAttribute;
#elif MBUNIT
using MbUnit.Framework;
using TestClass = MbUnit.Framework.TestFixtureAttribute;
using TestMethod = MbUnit.Framework.TestAttribute;
using TestInitialize = MbUnit.Framework.SetUpAttribute;
using TestCleanup = MbUnit.Framework.TearDownAttribute;
using ClassInitialize = MbUnit.Framework.TestFixtureSetUpAttribute;
using ClassCleanup = MbUnit.Framework.TestFixtureTearDownAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif


#endregion

namespace Test.Majesty_of_Omega.BL.Game
{
    [TestClass]
    public class GameConfiguratorTest
    {
//        [TestMethod()]
        public void TestDefaultGameSettings()
        {
            Assert.AreEqual("Humans", GameConfigurator.GameSettings.SelectedRace.Name);
            Assert.AreEqual("2 - Arms Galaxy", GameConfigurator.GameSettings.GalaxyConfiguration.Name);
        }
    }
}